[NA] Server Maintenance: Patch 5.7
Originally Posted by Riot (View Original Source)
On 08/04/2015, starting at 01:30 AM PDT, ranked queues will be disabled in preparation for patch 5.7. At 03:00 AM PDT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.
[EUW]
Originally Posted by Riot (View Original Source)
On 08/04/2015, starting at 03:30 GMT, ranked queues will be disabled in preparation for patch 5.7. At 05:00 GMT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.
[EUNE]
Originally Posted by Riot (View Original Source)
On 08/04/2015, starting at 00:30 GMT, ranked queues will be disabled in preparation for patch 5.7. At 02:00 GMT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.
[OCE]
Originally Posted by Riot (View Original Source)
On 09/04/2015, starting at 01:30 AM AEDT, ranked queues will be disabled in preparation for patch 5.7. At 03:00 AM AEDT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.
Honor Those Who Fell To Omega Squad Teemo
Originally Posted by Riot (View Original Source)
We’re memorializing those who fell to Omega Squad Teemo by taking their skins out of the Legacy vault and putting them on sale from April 7 through April 13.
Remember forever the casualties of Omega Squad Teemo.
Casualties of War Bundle - 6126 RP (10,409 RP if you need the champions)
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All thirteen Legacy skins and champions for 50% off.
- Matador Alistar
- Crimson Akali
- Pharaoh Amumu
- Caterpillar Kog’Maw
- Safari Caitlyn
- Toxic Dr. Mundo
- Shamrock Malphite
- Firefighter Tristana
- Scuba Gragas
- Alien Invader Heimerdinger
- Red Riding Annie
- Sailor Gangplank
- Red Baron Corki
One week of 33% off sales
00:01 PDT April 7 through 23:59 PDT April 8
- Matador Alistar - 650 RP
- Crimson Akali - 346 RP
00:01 PDT April 8 through 23:59 PDT April 9
- Pharaoh Amumu - 346 RP
- Caterpillar Kog’Maw - 346 RP
00:01 PDT April 9 through 23:59 PDT April 10
- Safari Caitlyn - 650 RP
- Toxic Dr. Mundo - 346 RP
00:01 PDT April 10 through 23:59 PDT April 11
- Shamrock Malphite - 346 RP
- Firefighter Tristana - 1213 RP
00:01 PDT April 11 through 23:59 PDT April 12
- Scuba Gragas - 650 RP
- Alien Invader Heimerdinger - 1213 RP
- Red Riding Annie - 346 RP
00:01 PDT April 12 through 23:59 PDT April 13
- Sailor Gangplank - 500 RP
- Red Baron Corki - 1213 RP
Champion Update: Morgana
Originally Posted by Riot (View Original Source)
We’ve just about finished our latest update on Morgana, who’s now dressed for success and ready to torment live!
Unlike most of our recent work, Morgana’s update was predominantly aimed at brushing up the Fallen Angel’s readability, meaning we focused on adjusting the gameplay clarity of her abilities. We’ve widened the visual width of her Dark Binding particle to better represent the actual size of the missile. Now Morg players can judge more accurately whether their Q’s going to land, while her enemies can more accurately see where they need to get to to avoid getting snared. We also fiddled with Tormented Soil so that it’s a little more visible in brush, and tweaked Black Shield so you can better understand if Morg’s E has been taken out or just faded away. Finally, we made some changes to Soul Shackles, giving visual and audio cues as the tether ramps up to stun, and adding a new unique sound whenever enemies successfully duck outside the tether’s range. Have a look at the videos above for Morg’s new ability effects!
That’s about it for Morgana! Let us know your thoughts in the comments below!
Lyte on Tribunal and Delays
Originally Posted by Riot (View Original Source)
Hey,
We try our best to stay on the boards (and Reddit) and bring players along for the journey, but it's tough. Game development is tough, and building anything for 67+ million players makes even trivial tasks pretty hard. Often I'll see a thread like this, and I'll think: "Should I be jumping on right now and responding? I can't. I have to keep working on getting this feature out the door." So, Rioters end up posting updates after work like I'm doing tonight. We care, even if it doesn't look like we do sometimes, we do. We have jobs because players love this game, and we don't take a single day for granted.
When we brought the Tribunal down, we made a statement that you can read here: http://na.leagueoflegends.com/en/news/game-updates/player-behavior/upgrading-tribunal
However, if you read my post history, I'm often explaining and re-explaining the choices and updates that led us to where we are today where the Tribunal has been delayed for an unacceptably long time. The short story is:
1) The Tribunal worked pretty well. A lot of academic institutions and PhDs had done analyses on the Tribunal for their theses, and the results were always pretty good. However, the system was focused entirely on punishments. This meant that most cases that entered the Tribunal were severe enough that they were likely to be punishable, which biased voters unnecessarily. We needed to add the ability to review positive and neutral cases as well to match our player behavior philosophy of improving the whole spectrum of behaviors and mixing up the cases so that you had to read each case and vote positive, neutral or negative.
2) The Tribunal was too slow. It often took days to a week or longer for a player to receive feedback about their behavior, and even with chat log evidence in Reform Cards, players sometimes didn't remember doing the behaviors shown in the cards. The reason the system was slow was because of the core tech we were using at the time, and this needed to be re-made. There is a huge difference in player behavior change when you deliver feedback in near real-time versus 1 hour versus 1 week. We are striving to do near real-time. It's going to be crazy. We don't know if it's possible, but we're trying.
3) The Tribunal was unavailable in foreign languages. Most players don't know this, but there was never a Tribunal on most servers because it couldn't handle other languages. It was unacceptable at the time to have such a prominent feature be simply unavailable for the majority of the players, so we had to build a new platform. It's surprisingly difficult to make this new platform work for all servers because at the time, each server was a pretty unique snowflake and required custom work for a system like Tribunal.
So, here we are. We're working on Ranked Team Builder, and Tribunal, and during these projects we worked on stuff like Suggested Players, the new LeaverBuster, Party Rewards and Chat Restrictions and are still doing stuff like positive Mystery Gifts of 2014. We're doing everything we can, every single day. We want to play with these systems as much--if not more--than you do because we see them coming to life internally and we understand the impact they will have on the game.
I've been talking with our teams to see if we can do more regular "behind the scenes" looks at development, to give you a glimpse at the everyday challenges we deal with, but it's really up to the players if they are actually interested in that or just want to believe we're sitting around wasting time.
Meddler on Urgot's Ultimate
Originally Posted by Riot (View Original Source)
Damn shame if you get rid of his ult. I like how it seems terrible on paper, but is really disruptive in the hands of the right player.
I don't personally feel the ult's a bad spell. On a champion with an otherwise ranged focus kit and other gameplay problems however I don't feel it works. If we do decide it's best to take it off Urgot (which is what I'd expect) I'd be inclined to then see if there are other champions (new or other reworks) it would be a good match for.
Well what would you think about having it if urgot was a melee bruiser who wanted to get into the middle of a fight similar to his lore. Or would you rather keep him a ranged bully?
Melee kit's definitely the way to go. I'd be much more inclined to put it on a tank than a bruiser though, given it puts the caster into the enemy team to lock them down and the target into the enemy team to be killed, both of which are tank plays. A bruiser by contrast wants to be killing (or at least helping kill) the target themselves.
Other Red Posts
- Why does balancing take so long?
We’ve widened the visual width of her Dark Binding particle to better represent the actual size of the missile. Now Morg players can judge more accurately whether their Q’s going to land
Oh please
I DO want to see Urgot's ulti somewhere else. It probably makes sense to take it from him in favor of sth else, but do not trash such a cool concept.
oh wow patch is tonight. RIP bruiser Fizz then :(. might as well get some games in on it while i can.
So they are going to remove his ultimate after all?
Im all for it, its a terrible match for his kit. its a strong ability, no doubt, and he can make amazing plays with it, sure, but it doesnt belong on urgots kit. There are so many other kits an ability like that could really work in.
I agree that it would make a sensible tank ability.
Whoa, 2 roundups in span of one day. That's something we didn't see in a while.
YAY!!!